

“Replace Audio with Trimmed Copy” was one of these. Still, we do occasionally add features that allow editing of source audio files in simple ways, if a particular kind of file edit comes up frequently while using FMOD Studio or solves a common adaptive audio problem.
#Rewind sound effect software
Our intent is that FMOD Studio be used in conjunction with linear audio editing software such as Ableton Live, Logic Pro, or Reaper the expected workflow is that a sound designer makes their source assets in their linear audio editing tool, then gives them adaptive behavior in FMOD Studio. Create more on-brand videos with our time-saving editing tool. Scale your capabilities across the organization.
#Rewind sound effect download
We generally do not implement features that allow editing of audio files, as FMOD Studio is not a tool for editing audio files, but rather a tool for defining adaptive audio behavior in games. Download Tape Record Rewind Effect Royalty-Free Music & Sound Effects - Storyblocks. Check this video for inspiration:Īre there any plans for Studio to add a “Reverse”-functionality to Instruments within an Fmod Event? Or at least something akin to the “Replace Audio with Trimmed Copy”-command, but replace it with a reversed copy instead (even though we’d lose getting “free” sound assets with this approach)?

“Timescroll”-effects where the player can manipulate time and make the game simulate backwards/forwards.How would I go about doing this with an Fmod Studio event? Public static void ReversePlaybackFromEnd(AudioSource audioSource)ĪudioSource.timeSamples = - 1 play the audio in reverse from the end of the AudioClip

Manually play the AudioSource after calling this method to hear it In Unity it is possible to do this on an AudioSource by setting the AudioSource’s pitch to -1f, see this code: // Reverses playback of the audiosource we send in. Is there a way to play an Fmod Event backwards, ie.
